using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CardAreaCircles")]
	public class CardAreaCircles : MonoBehaviour
	{
		public GameObject m_attackGem => method_3<GameObject>("m_attackGem");

		public GameObject m_description => method_3<GameObject>("m_description");

		public GameObject m_healthGem => method_3<GameObject>("m_healthGem");

		public GameObject m_manaGem => method_3<GameObject>("m_manaGem");

		public GameObject m_minionPortrait => method_3<GameObject>("m_minionPortrait");

		public GameObject m_minionRace => method_3<GameObject>("m_minionRace");

		public GameObject m_nameBanner => method_3<GameObject>("m_nameBanner");

		public GameObject m_rarityGem => method_3<GameObject>("m_rarityGem");

		public CardAreaCircles(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CardAreaCircles(IntPtr address)
			: this(address, "CardAreaCircles")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void SetCirclesForCard(CollectibleCard card)
		{
			method_8("SetCirclesForCard", card);
		}

		public void HideAll()
		{
			method_8("HideAll");
		}
	}
}
